Case Study
Using AI to make accessible online games
When Crystal Yang discovered that blind students missed out on educational online games, she and her volunteer team created sixteen accessible audio-based math and English games. Critical to this innovation, the OpenVINO toolkit and advanced Intel software optimization tools enabled seamless text-to-speech and speech-to-text conversion while easily accommodating diverse accents. By running these models locally on high-performance Asus AI PCs powered by Intel Core Ultra processors, Yang drastically cut development time and enhanced user privacy. Leveraging powerful Intel software and hardware ecosystems transformed inclusive learning opportunities, ensuring visually impaired students worldwide can experience engaging, independent educational play.
